![]() ![]() Yes, strong sidekicks can work if player controlled. The DM-controlled character/critter is rarely viewed as a party member.īut a player-controlled character/critter is often just as loved as a PC. There is an important distinction between an NPC controlled by the DM and an NPC controlled by the players. Celebrating the success of NPCs often feels like deus ex machina, leaving the people around the table sidelined while the DM plays with themself. ![]() That collective celebration is best when you are celebrating the success of other PCs, those are your friends around the table. Other players are all about the glory of their own character.ĭMs, try to entertain both type of players, with moments for the group and the individuals in it to shine. Some players love the feeling of being part of a group and celebrate the successes of its members. I don't want the npc's to outlast the players. It's not the group that's worried, its me, their DM. What do you mean the bugbear warrior doing 2D12 + strength damage with a great axe attacking 4 times a round and critting on 18-20 is too powerful? The actual fighter in the party loves being overshadowed! □ If a group has anxiety about their NPC companions doing well, I recommend not having NPC companions. The sidekick rules were popular enough that I'm tinkering with a new version, in which your sidekick's starting level equals your level. Got home from work and only caught you guys signing off □ could you answer something for me as a post stream tweet? If a lvl 11 PC gets a sidekick, it would make sense for the sidekick to be lvl 11 right? Im hesitant cause it's a big jump both narratively and party balance wise ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |